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Exploring the Future of Education Through Implementing Virtual Reality to Enhance Learning Outcomes: a Practical Approach

EasyChair Preprint 15976

6 pagesDate: June 27, 2025

Abstract

This paper introduces an innovative approach to leveraging Virtual Reality (VR) technology in educational settings, specifically tailored to meet the demands of Industry 5.0. VR technology refers to computer-generated simulations of three-dimensional environments that users can interact with using specialized equipment like VR headsets.The aim of this study is to explore how VR can enhance student learning experiences. The methodology involves a comprehensive process of designing, creating, and implementing an immersive VR environment using Unity 3D. This includes integrating detailed 3D models and interactive elements to replicate historical settings, facilitating experiential learning. The VR environment incorporates an essential audio section to enrich immersion through spatial sound and contextual auditory cues, enhancing the overall learning experience. Additionally, the VR environment features object detection capabilities where students can interact with virtual objects and receive real-time feedback, such as object names and contextual information. This interactive component aims to deepen engagement and understanding of educational content through hands-on exploration.This research contributes to the field by showcasing practical applications of VR in education, highlighting its potential to transform traditional learning methods. By providing students with interactive virtual environments that integrate audio and object recognition technologies, this approach fosters innovative pedagogical practices and explores the future possibilities of immersive learning technologies.

Keyphrases: Industry 5.0, Oculus2, Unity3D, VR, VR headset, immersive learning

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:15976,
  author    = {Bushra Akter and Zannat Hossain Tamim and Mst. Sabina Yeasmim and Md. Sazzadur Rahman},
  title     = {Exploring the Future of Education Through Implementing Virtual Reality to Enhance Learning Outcomes: a Practical Approach},
  howpublished = {EasyChair Preprint 15976},
  year      = {EasyChair, 2025}}
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